Backgammon - TRAP tactic
invite a hit in an effort to pick up another blot by
recycling a checker.
In the position shown, any
play that doesn't involve hitting is at least a 0.075 error.
This is red's only chance to pick up a second blot … which is
necessary to win.
You are behind in the race and need to hit another checker to
Or, your opponent has an
anchor in your home board and has taken off a number of checkers
already. To win the game,
or win a gammon, you need to break that anchor and put both
checkers on the bar.
Your opponent's home board has crashed … has checkers only on
its lowest three points.
Or, your opponent has blots in his home board that you would
like to pick up.