Ken Larsen's Backgammon - HITNOT tactic     

  

Pass on hitting a blot, because of one of several reasons:

 

  1. You're sufficiently ahead in the race and therefore don't need to hit to win.
  2. You’d have to break an anchor to do so.
  3. You’d have to leave an extra blot (at a time when that might backfire).
  4. You'd send your opponent further back where he'd have a higher chance to hit one of your blots.
  5. Your opponent is playing a backgame and wants you to hit him to improve his timing.  See BACKGAME tactic.

 

In the position shown red is ahead in the race and should just run.  Hitting would be a 0.064 error.

 

See RACE.

 

 

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