Backgammon - BACKGAME tactic
Fall into a backgame.
Invite opponent to hit your checkers to improve your timing.
15/6 would be a blunder at -0.132
In the position shown red
has the ideal backgame structure:
two anchors; on the 1 and 3 points.
Reasons for employing this
You are far behind in the race.
You have a double anchor.
Backgames are a great way to win a game if you have fallen far
behind in a race. You first
must attain two low point anchors in your opponent’s home board
(however not the 1 and 2 points).
Next you must recirculate your checkers by inviting hits.
Avoid hitting your opponent as that will slow him down.
You want to slow yourself down.