Ken Larsen's Backgammon - BACKGAME tactic     


Fall into a backgame.  Invite opponent to hit your checkers to improve your timing.


15/6 would be a blunder at -0.132


In the position shown red has the ideal backgame structure:  two anchors; on the 1 and 3 points.


Reasons for employing this tactic:

  • You are far behind in the race.
  • You have a double anchor.


Backgames are a great way to win a game if you have fallen far behind in a race.  You first must attain two low point anchors in your opponent’s home board (however not the 1 and 2 points).  Next you must recirculate your checkers by inviting hits.  Avoid hitting your opponent as that will slow him down.  You want to slow yourself down.



Ken Larsen's home page

Backgammon book